nls-technical
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Re: [nls-technical] augterm

To: Howard Palmer <hepster@pacbell.net>
Cc: NLS Restoration Technical Discussion <nls-technical@chm.cim3.net>
From: Jonathan Cheyer <jonathan@cheyer.biz>
Date: Wed, 11 Jan 2006 00:59:54 -0800
Message-id: <43C4C90A.2080602@cheyer.biz>
Hi Howard,    (01)

My friend helped me build the adapter cable last weekend, and I was able 
to get the keyset connecting successfully to a PC.    (02)

I also finished writing a driver for the keyset, including the event api 
(it's very similar to java.awt.event.KeyListener). The driver is now 
loaded into the AugTerm code you wrote, so I can use the chord keyset to 
interact with the Augment backend.    (03)

The code is checked into the subversion repository if you want to take a 
look.    (04)

Also, if you're interested, I think it would be great to get together 
for lunch and I can show you the chord keyset.    (05)

Jonathan    (06)


Jonathan Cheyer wrote:
>  * chord keyset. I have managed to obtained a chord keyset to play with, 
> but I haven't been able to make it work with a modern PC yet. With some 
> help from a friend, I now have the pinout data for the keyset. After the 
> holidays, he is going to help me build a cable that will convert from 
> the keyset wiring to standard PC analog game port wiring. Then I will 
> buy a standard converter from game port to USB, so that I will be able 
> to plug in the chord keyset into the USB port of a modern PC. Once I do 
> that, I am hoping to take a crack at building a simple event api for the 
> keyset, in a similar way to what is available in java through 
> javax.comm.* apis.
> 
>  * Once that is available, we can share the keyset and maybe you can 
> work out the augment commands that are available through the keyset. I 
> definitely want to have an fully functional augterm that works with both 
> keyset and mouse. Once that is done, we should have a real demo to show 
> people.    (07)

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